Even as a young baby, she'd be screaming and screaming until I could remove it properly." I couldn't leave even a tiny bit of stitching. Sarah says Chloé wouldn't wear any clothing with a tag on it: "I had to cut off every single tag. Again and again … at the age of like 4, 5, and still now." School excursions were a nightmare: "I got in trouble at multiple museums for telling the museum creators that their exhibits were wrong. Most of the time the teacher didn't know what the word meant either." "I actually got detention quite a lot of times from my teachers for using words that I didn't understand. "I had a massive vocabulary at a very, very young age," Chloé says. But when she started school, everything changed. Her childhood photos show a sparkly, happy kid keen on tiaras and feather boas. Struggling to find her place in the world after being diagnosed with autism, Chloé started an anonymous blog with the goal of sharing her journey and finding other people that were like just her.Ĭhloé remembers this time fondly. Alongside her mother, she organises conferences that sell out in days, and produces her own merch, including "sensory-friendly" T-shirts and hoodies.Īnd on Sunday night, Chloé, now 26, will walk the Logies red carpet nominated for the Most Popular New Talent award for her role as Quinni in Netflix's rebooted Heartbreak High series.īut it all started as a teenager's cry for help. In recent years she's moved beyond social media, authoring a best-selling book and hosting a hit podcast. Life is Strange 2’s first episode goes live on September 27, 2018.Some of her videos are just for fun, while others are more educational, covering all aspects of life with autism: the difficulties with diagnosis (especially for girls), trouble with facial recognition, sensory overload, meltdowns and menstruation.Īll are wildly, unmistakably Chloé, as she bounces around in colourful costumes and flower crowns, delivering her signature greeting, "Hi butterflies". Therefore, we’ll have to cherish it, while embarking on new adventures in the exciting world of Life is Strange. Such a dynamic relationship remains a rarity in gaming. Their bond is special, regardless of whether players choose to maintain the duo’s friendship or explore romantic options. It won’t be easy to proceed through the series without Chloe or Max. But when you are a runaway, when you have the police is chasing you, you have to say, ‘okay, these rules, I can break them, because for the own good of my little brother.’ And don’t steal, Don’t lie, those are the basic rules. When you’re an everyday kid, you have to deal with everyday problems. Koch talked more on Life is Strange 2’s story of runaways: In Life is Strange 2, the exploration takes shape in the form of two young boys living on the “outskirts of society.” After a tragic encounter with a police officer, Sean and Daniel Diaz leave home. This notion recalls Cano’s note about Dontnod’s desire to explore poignant social themes. ‘Give the audience what they need, not what they want.’ You know Joss Whedon? He had this really good quote. Not to make something, we didn’t want to disappoint fans but we also want to… I think about a lot of stuff. It was really difficult, because yeah, we had the pressure not to disappoint fans. Take and do whatever you want.Ĭano admitted the transition away from the beloved characters has been difficult, especially since Dontnod doesn’t want to disappoint fans. When the audience appropriates those characters, it’s the most wonderful thing when you create something, it’s perfect. There is a lot of fan fiction and that’s perfect. In explaining why it’s time to leave Max and Chloe behind, Co-Director Michael Koch said the team has nothing more to add to their story.Įveryone loved Max, Chloe, Rachel from Before the Storm. Cano said,įor us it’s really important to talk about social themes that we think are sometimes not maybe shown enough in video games and it was also important for us to start a new story with brand new characters, so we could also tackle different things Tackling themes that don’t often receive attention in video games are significant to Dontnod’s vision of Life is Strange. Lead Writer Jean-Luc Cano added that social themes rest at the heart of the franchise. Is it Max and Chloe, Arcadia Bay? No it’s about everyday characters, relatable characters with stories you can involve yourself in, because it reflects your own experiences. It’s a question we asked ourselves at the beginning.
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